Dust in lamplight rendered as real bokeh — discs with defined edges and bright rims from spherical aberration, larger and dimmer the further from focus, behind a blackbody flame.
Drawn with: a WebGL2 shader.
Reacts to and looks like: gpu, webgl2 and audio-reactive.
Family: Visualiser.
Runs in your browser. The preview above is the same program the renderer uses.