Every closed curve becomes convex, then round, then a point — Grayson’s theorem, run once per beat, with each harmonic decaying at its own rate so the fine detail dies first.
Drawn with: a WebGL2 shader.
Reacts to and looks like: gpu, webgl2 and audio-reactive.
Family: Visualiser.
Runs in your browser. The preview above is the same program the renderer uses.