A high-definition tunnel of cubes, tetrahedral triangle forms, and glowing spheres packed into a shifting neon lattice. The scene punches with bass, reshapes on mids, and throws bright spectral rims on the highs.
Drawn with: a WebGL2 shader.
Reacts to and looks like: gpu, webgl2 and sdf.
Family: Visualiser.
Runs in your browser. The preview above is the same program the renderer uses.