Standing-Wave Cube (GPU)
Raymarched neon cube filled with sin(nx)·sin(my)·sin(lz) nodal planes; bass selects mode counts while mids/highs spin the cube and intensify luminous intersections.
- Drawn with: a WebGL2 shader.
- Reacts to and looks like: gpu, cube and chladni.
- Family: Visualiser.
- Runs in your browser. The preview above is the same program the renderer uses.